Being one of my best projects till date, I made this car to showcase it in the inter-college yearly design competition. It is inspired from a real life model of Ferrari, which is F12 Berlinetta.
The car is modeled from scratch using Autodesk Maya, along with editing it’s UVs, that enabled the . The material editing, lighting and rendering have been done in Luxion Leyshot Pro. An artificial HDRI environment map have been used for reflection effects. Lastly, color correction have been done in Adobe Photoshop.
The images below shows the final render of the car from all sides, the second last image displays the wireframe view of the car which gives a clear idea of its mesh flow, and the last one shows the car rendered in a different color.