Being my latest project till date, I made this car in order to improve my existing car modelling skill. It is inspired from a real life model of Lamborghini, which is Huracan.
The car is modeled and textured from scratch using Autodesk Maya, along with editing it’s UVs, which enabled the realistic grill effects and the accurate positioning of stripes. The material editing, lighting and rendering have been done using Autodesk 3Ds Max. An HDRI map have been used as an artificial environment for reflection. Lastly, Adobe Photoshop have been mildly used in the post production.
The first image below shows the final render of the car, and the last one displays the wireframe view of the car which gives a clear idea of its mesh flow.